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- \ Richard Kee's Command and Conquer Campaign /
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-
- If you like this campaign, you MUST send me E-mail!
-
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- \General Information/
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- Campaign Name: And Justice For All
- Creator: Richard Kee
- Date Released: 3-10-96
- Completion Time: About 20 hours
- Number of Missions: 3
- Map Information: 1st Map-Size 49x58 Temperate Original Map
- 2nd Map-Size 49x58 Temperate Original Map
- 3rd Map-Size 62x62 Temperate Original Map
- Difficulty: Medium-Hard Depending on how good you are. I
- tried to make it fair to the player but not too
- fair.
- File Name: Justice.zip
- Contents Of Zipfile: Justice.txt scg01ea.ini scg01ea.bin
- scg02ea.ini scg02ea.bin scg03ea.ini scg03ea.bin scg03eb.ini
- scg03eb.bin
- Version Tested On: 1.19 English version
-
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- \Usage of this campaign package/
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- Simply copy the zip file into your C&C directory and unzip it.
- Overwrite any files that have the same name as any of the files in
- the Zipfile. Start a new GDI game. That's it! The GDI missions 1-3
- will automatically be replaced by my campaign missions.
-
- Please play these missions in order of how they are supposed to be
- before doing whatever you want with them. Try not to peak at the
- mission.ini file. This spoils the fun of a campaign.
-
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- \The overall story of this campaign/
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- We've heard reports of Dr. Moebius being harrassed by Nod again. When
- our forces got there Moebius was just being transported out of the
- area. We cannot afford to lose Moebius. His knowledge of tiberium is
- greatly needed. GDI will go to great lengths to get him back. There
- is a key Nod communications centre that, if destroyed, will hopefully
- slow down Nods ability to track our movements. Increasing our chances
- of getting Moebius. If this plan and all else fails, we will have to
- call on a full force Ground assault on Nod. While this massive
- attack is being thrown on Nods front, we can sneak a special forces
- team in and get Moebius.
-
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- \Individual level descriptions/
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- Level #1
- --------
- The chopper Moebius is in is just now flying out of the area. Nothing
- can be done about that now. A key communications centre is in this
- area. Once destroyed we'll have crippled Nod's ability to track us.
- Just South of your forces is a small farm. Nod, luckily, hasn't
- realized that our forces are undercover here. We've managed to keep
- a MCV vehicle hidden from them in the dense weeds of this farm. Move
- your forces to there. It's defensible and there is a small
- amount of tiberium for you to harvest there. Nod will soon realize
- your presence and begin an attack. Don't worry about all of them.
- Just that communications centre.
-
- Level #2
- --------
- As it turns out, that communications centre attack did little to
- Nod. We had to resort to something else. We tried getting Special
- Forces Agent Delphi into the Nod base to get Moebius. This plan
- failed. Agent Delphi managed to retreat and get to a nearby village
- and take cover. It won't be long before Nod finds him there. We
- aren't able to currently supply you will enough force to get Moebius
- out of the base. We are going to have to refocus our attention to
- getting Delphi out first. Protect him, with limited funds on your
- hands, until we can get a transport there and have him on his way.
-
- Level #3
- ----------------------------------------------------------
- All plans have failed. We are going to have to call all of our
- specialized weaponry on the Nod installation to get Moebius out. We're
- going to use Ground assaults on Nod. While this attack is
- happening, you are to lead a small Special Forces team into the
- base. Get Moebius out alive, before he's killed in the attack. We
- plan on leaving nothing of this Nod base left! If you fail this
- mission, the entire effort to get Moebius back is failed.
-
- \\\\\\\\\\/////////
- \Other information/
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- This my first attempt at a campaign. It's also the shortest
- campaign out there (Personally, I think when a campaign is long, it
- kinda gets boring). I think the plot line is pretty good. It all
- should fall into place. The second mission is long! You have to hold
- out long enough to get Delphi on the soon arriving transport. It's
- cool once, and if, you get Delphi out of the village. Soon after
- some stealths show up and trash the village looking for him. I had
- to do a bit of illusional work in this. For instance, the chopper
- that supposedly has Moebius in it on the first mission, doesn't.
- Merely an empty dud that flys to a nearby island and sits there the
- whole mission. In mission two, if you can manage to get into the
- Nod base (fat chance), you will find no Moebius at all. Just an
- empty cell. In mission three, all those tanks and stuff appear to
- be GDIs. Nope. They are Neutral so that they are GDI's color and
- automatically attack the Nod base while you are making the break
- in. Got that idea from the "Betrayal" mission created by Kwan-soo.
-
- \\\\\/////
- \Glitches/
- \\\\\/////
- In the second mission I had some set backs with map tiles. I had to
- improvise by covering it with trees. Turned out ok though. Any
- Glitches you may see, E-mail me with them and I'll try to fix them.
-
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- \Rich's Little Tip section/
- \\\\\\\\\\\\\//////////////
- Only two. In mission three instead of leading your covert team
- in through the front of the base, take them down to the bottom
- left of the map. There is a small, long forgotten, entrance to
- the Nod base. You'll have a better chance getting through
- there than through the front. Wait for the main force to
- clean up those Apaches. Otherwise they'll tear you covert
- team apart.
-
- \\\\\\\///////
- \ Thanks to../
- \\\\\\\///////
- Andrew Griffin- For the many C&C tools he's created
- Vladan Bato- For the "Mixman"
- Han Brunger- His guide was most helpful
- Jeroen Ritmeijer- For CCmap
- Richard Heesbeen- For CCmap
- Barry Kalshoven- For Baseit
- Michiel Prins- For Baseit
-
- Have Fun!
- Richard Kee
- richkee@interserv.com